Dungeons & Dragons & Libraries (Part III: Running the Program)

So, you've decided to start your own D&D Club at the library. You've read the Player's Handbook, you've got dice, a DM screen, character sheets, and pencils. Now what? Here are some lessons I've learned from my experience running a D&D Club at my library as well as some ideas for expanding and enhancing the … Continue reading Dungeons & Dragons & Libraries (Part III: Running the Program)

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Dungeons & Dragons & Libraries (Part II: Resources for Librarians)

As I explained in Part I of the Dungeons & Dragons & Libraries series, this game can be a lot of work. Luckily, the D&D community is very active online and generous with sharing resources for getting the most out of your gameplay experience. Here are some of the many resources I used while running … Continue reading Dungeons & Dragons & Libraries (Part II: Resources for Librarians)

Dungeons & Dragons & Libraries (Part I: Starting a D&D Club)

Preparing for the long journey ahead...A few months ago, my interest in Dungeons & Dragons was reawakened. It had been roughly fifteen years since my last foray with the classic tabletop roleplaying game. Since that time, the game has evolved drastically; rules have been revised, new monsters have been added, and new playable classes have … Continue reading Dungeons & Dragons & Libraries (Part I: Starting a D&D Club)